Table of Contents

Music File Format

How to do it?

Proposal 1: Text file

Proposal 2 (Data-File)

MUSIC FILE FORMAT v1.0

NOTE: need to do more research on what data we should include with samples. How does SNES/etc. do it?

Row Command Format

Command Byte:

OR

Command Types:

Note data

Example Data File

; ============================================================================
; Simple test song: C-E-G-C chord progression
; ============================================================================

music_test_song:

; Header (16 bytes)
music_header:
    .bytes "SD"             ; Magic
    .byte 1                 ; Version
    .byte 0                 ; Flags
    .word 250               ; Tempo: 250ms per row (240 BPM)
    .byte 2                 ; 2 instruments
    .byte 2                 ; 2 patterns
    .byte 4                 ; 4 orders (play pattern 0, 1, 0, 1)
    .fill 7, 0              ; Reserved

; Instruments (8 bytes each)
music_instruments:
    ; Instrument 0: Lead (pulse wave)
    .byte WAVE_PULSE        ; Waveform
    .byte $40               ; 50% duty
    .byte $10               ; Attack
    .byte $20               ; Decay
    .byte $80               ; Sustain
    .byte $40               ; Release
    .byte $C0               ; Volume
    .byte 0                 ; Reserved

    ; Instrument 1: Bass (triangle)
    .byte WAVE_TRIANGLE     ; Waveform
    .byte 0                 ; Duty (ignored for triangle)
    .byte $08               ; Attack
    .byte $10               ; Decay
    .byte $A0               ; Sustain
    .byte $30               ; Release
    .byte $FF               ; Volume
    .byte 0                 ; Reserved

; Order list
music_orders:
    .byte 0                 ; Play pattern 0
    .byte 1                 ; Play pattern 1
    .byte 0                 ; Play pattern 0 again
    .byte 1                 ; Play pattern 1 again
    .byte $FF               ; End of song

; Patterns
music_patterns:

; Pattern 0 offset (for seeking)
music_pattern_0:
    ; Row 0: Channel 0 plays C4 with instrument 0
    .byte $00, $31, $00     ; Ch0, Note On, C4, Inst 0
    .byte $40, $19, $01     ; Ch1, Note On, C3, Inst 1 (bass)
    .byte $FF               ; End of row

    ; Row 1: Channel 0 plays E4
    .byte $00, $35, $00     ; Ch0, Note On, E4, Inst 0
    .byte $FF               ; End of row

    ; Row 2: Channel 0 plays G4
    .byte $00, $38, $00     ; Ch0, Note On, G4, Inst 0
    .byte $FF               ; End of row

    ; Row 3: Channel 0 plays C5
    .byte $00, $3D, $00     ; Ch0, Note On, C5, Inst 0
    .byte $FF               ; End of row

    .byte $FF               ; End of pattern

music_pattern_1:
    ; Row 0: Note off on channel 0, bass plays G2
    .byte $10               ; Ch0, Note Off
    .byte $40, $14, $01     ; Ch1, Note On, G2, Inst 1
    .byte $FF               ; End of row

    ; Row 1: Channel 0 plays G4
    .byte $00, $38, $00     ; Ch0, Note On, G4, Inst 0
    .byte $FF               ; End of row

    ; Row 2: Channel 0 plays B4
    .byte $00, $3C, $00     ; Ch0, Note On, B4, Inst 0
    .byte $FF               ; End of row

    ; Row 3: Channel 0 plays D5
    .byte $00, $3F, $00     ; Ch0, Note On, D5, Inst 0
    .byte $FF               ; End of row

    .byte $FF               ; End of pattern

music_end: