this_machine_does_not_exist
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| this_machine_does_not_exist [2026/02/24 13:44] – created appledog | this_machine_does_not_exist [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | = This machine does not exist. | ||
| - | //This machine does not exist.//\\ | ||
| - | //It never did.//\\ | ||
| - | //but if it had,// | ||
| - | //it would have changed everything.// | ||
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| - | Back in the day, when I was growing up, there was a series of books from Usborne publishing like "Write your own BASIC Games" -- "Write your own Fantasy Adventure games for your Microcomputer" | ||
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| - | In those days, things were a lot simpler. There was little to no multithreading. Most things like IO were memory-mapped. The graphics was a framebuffer. | ||
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| - | Over time, games like Wolfenstein, | ||
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| - | In the old days when you turned the computer on, it was on immediately. You could immediately load and run // | ||
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| - | What if there was "one more try" -- one more great home PC -- Not 8 bit, but 16bit -- maybe 32 -- but with the same classic hobbyist interface? Something that was much, much faster and more capable than a Commodore 64? But at the same time, eschewing many of the mistakes the IBM PC era ushered in? | ||
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| - | It's a dream -- but sometimes, dreams can become the highest reality. | ||
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| - | I give you the the SD-8516. Comparable to a Sega Dreamcast or Nintendo 64 in terms of raw cpu power, sound, and graphics performance. But no tricks. Just a plain, flat system. Roaring with energon. Waiting for you to explore. Waiting for you to go on just one more //great adventure.// | ||
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| - | The SD-8516. What if? | ||
