What is OOP, really, and what has it done to our code? In retrospect, is OOP a good thing? Is it all good? A little bit bad maybe? What are the true pros and cons? How did OOP play out over the last few decades? Adventure awaits! Huzzah! One. Object Oriented. The language is object […]
Neo’s World 0.1.1
(Note: You can download the latest version on itch.io, when it is available.) Changes – Neo’s World v0.1.1 * Converted the NPC pathfinding from static to dynamic. (Before, NPCs would snap to a specific level based on where they are. Now they fall and are supported by the land.) * Decreased the spell range, because […]
Neo’s World
Time has passed. I’ve been keeping busy teaching coding to kids, which will be the subject of a new section and post series “programming for kids”. It’s going to be a streamlined version of how I taught Neo to code, refined and tested. Neo has also been keeping busy. He’s 15 now and no longer […]
Theme of the Month: RetroGeek
Let’s start off by trying the RetroGeek (by tuxlog) theme, at least until the end of August. It has an obvious sort of instant appeal for a blog like this. At the end of the month I’ll probably post a short review. If you’d like to install it yourself, you can just search for ‘RetroGeek’ […]
Logic Gates: The Blocker
How do computers work? Imagine a wire. When electricity enters one part of the wire, the other end has electricity. This means you have a wire, and if you put a ‘1’ in, you get a ‘1’ out. If you put a ‘0’ in, you get a ‘0’ out. Zero means the electricity is off, […]
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